top of page
Mako
Realistic 3D model of Shortfin mako shark (Isurus Oxyrinchus) ready for rigging and render.
System requirements : Maya 2018+, Houdini 17.5, MTOA 3.0+, HtoA 4.0+, Redshift 2.6+
What inside:
-
Static mesh with clean topology and UV, ready for rigging and animation.
Files in (*.ma, *.hip, *.abc, *.obj, *.exr, *.tx) formats; -
11 UDIM, 4k textures pack in *.exr format, including extra textures and vector displacement;
-
Energy conserved shading for Arnold and Redshift, in Adsk Maya and SideFX Houdini;
-
For ACEScg ready (ACES from Maya Color Management), Houdini requires preinstall OCIO.
How to use:
-
Create project variable MAKO to this project root, in Maya.env and Houdini.env. Maya example: MAKO = C:/My_proj/mako Houdini example: MAKO = C:/My_proj/mako
-
geo - folder with mesh
-
lookdev - folder with shading asset
-
tex - textures folder
$45
ANIMALS | CHARACTERS | CREATURES
bottom of page