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![](https://static.wixstatic.com/media/b0db2d_3c2002e5d6524eb6b814b7b0019da2f4~mv2.jpg/v1/fill/w_147,h_60,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/b0db2d_3c2002e5d6524eb6b814b7b0019da2f4~mv2.jpg)
Mako
Realistic 3D model of Shortfin mako shark (Isurus Oxyrinchus) ready for rigging and render.
System requirements : Maya 2018+, Houdini 17.5, MTOA 3.0+, HtoA 4.0+, Redshift 2.6+
![maya-0.png](https://static.wixstatic.com/media/b0db2d_64331902b7f2409db288ca6a462237a2~mv2.png/v1/fill/w_74,h_72,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/maya-0.png)
![AutoArno.png](https://static.wixstatic.com/media/b0db2d_1dddc690a5f24c10963aa0d9d6c8c9ab~mv2.png/v1/fill/w_75,h_74,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/AutoArno.png)
![redshift.png](https://static.wixstatic.com/media/b0db2d_96ab53cff67b48b394d7ff7fe8a59d96~mv2.png/v1/fill/w_66,h_75,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/redshift.png)
![houd.jpg](https://static.wixstatic.com/media/b0db2d_159447c558e34e07ab55f9d066ef888b~mv2.jpg/v1/fill/w_72,h_72,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/houd.jpg)
![](https://static.wixstatic.com/media/b0db2d_d60a5168bff14672864ed286b7508f5e~mv2.jpg/v1/fill/w_95,h_56,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/b0db2d_d60a5168bff14672864ed286b7508f5e~mv2.jpg)
What inside:
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Static mesh with clean topology and UV, ready for rigging and animation.
Files in (*.ma, *.hip, *.abc, *.obj, *.exr, *.tx) formats; -
11 UDIM, 4k textures pack in *.exr format, including extra textures and vector displacement;
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Energy conserved shading for Arnold and Redshift, in Adsk Maya and SideFX Houdini;
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For ACEScg ready (ACES from Maya Color Management), Houdini requires preinstall OCIO.
How to use:
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Create project variable MAKO to this project root, in Maya.env and Houdini.env. Maya example: MAKO = C:/My_proj/mako Houdini example: MAKO = C:/My_proj/mako
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geo - folder with mesh
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lookdev - folder with shading asset
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tex - textures folder
$45
ANIMALS | CHARACTERS | CREATURES
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